Characters

Characters are the most vital pieces in a player's position. However, those players that prefer to play a economic/military based position might disagree.

Character Class
Each character is given a Class. This class dictates what powers are available to the character and what actions he is best suited for. The types of classes available vary from module to module. For details on the classes available in a module, refer to the game's Online Compendium.

Veil of Entropy Classes

Actions
A character may perform four actions each turn. These actions are divided up into a simple action, a power action and movement action. The specific actions available to a character depend on the module and the character's Class.

Simple Actions
A simple action would be something like, drink a potion, rest, bind wounds, etc.

Military Actions
A character may take part in one military action each turn. This included being directly in an attacking stack or in a supporting stack that is making an attack. This does not include defending itself. If a stack is a attacked, defending characters in the stack do not use up their military action during the defense.

Power Actions
A power action is when a character uses a Strategic Power to perform a significant act. For example, a Knave may choose to summon an Assassin Agent. An Element Mage may choose to cast a powerful spell. A Cleric may choose to Bless Soldiers.

Movement Actions
Calling this an action might be a misnomer. Each character has a set number of movement points allocated to them each turn. The character may move up to this number of movement points up to then end of his turn. When the movement points are used up, the character can not move again until the next turn begins.

Double Move
A character may choose as his Power Action, "Double Move". By doing this, the character sacrifices his power action in favour of getting twice the normal number of movement points allocated to them each turn.