City

Cities have many of the same attributes as a regular stack, except for some notable differences.

Cities do not count as stacks in a player's "stack limit".

Walls
Each level of walls increases the defending soldiers defense ratings by 5%.

Towers
Each level of towers increases the defending soldiers damage ratings by 5%.

Guilds
Guilds have 2 ratings - the guild rating and the guard rating.

The guild rating is set based on the level of the Character or Agent that created the guild. The rating can then be augmented by using agents to bolster the level of the guild. The level is set based on the higher level (the guild or the agent) plus 50% of the lower level. For example:

A level 16 guild is bolstered by a level 10 agent. The guild would be increased by 5 levels because the agent's level is lower than the guild's level.

A level 16 guild is bolstered by a level 30 agent. The guild would be set to 30 plus 8 (50% of the pre-existing level 16 guild).

Assassin's Guild
Allows for assassin tasks to be performed.

Possibly will allow for the creation of Assassin agents.

Alchemist Guild
Allows for the creation of potions (1 batch of up to 3 potions of a single type each turn).

Church
Allows for the performance of miracles. The types of miracles available depend on the church's God.

Fighter's Guild
Allows for specialized training of military units.

Magic Guild
Allows for the casting of particular spells.

Merchant's Guild
Increases the revenue of the city, whether friendly or hostile.

Possibly will allow for the creation of Diplomat agents.

Allows access to market place items found in this city to all merchant guild's in the faction's network.

Spy's Guild
Allows for spy tasks to be performed.

Possibly will allow for the creation of Spy agents.

Thieve's Guild
Allows for thief tasks to be performed.

Possibly will allow for the creation of Thief agents.

Provincial Improvements
Barracks

Farm

Harbour

Lumber Mill

Mine

Shipyard

Workers
Workers are special units that a player can assign to "work" a province within his barony. The number of Workers available to a barony depends on the amount of population in the Capital City.

Population Count       Worker Count

<= 1,000                       1

<= 5,000                       2

<= 15,000                     3     <= 50,000                     4       > 50,000                     5

A barony can have a maximum of 5 workers assigned to work in it's provinces. A barony cannot send workers to other baronies. They can only work within their own.

Adding a worker to a province doubles the production output of the province.